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	<title>The fearsome blog of Andrew Davies &#187; sxswi</title>
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	<copyright>Copyright &#xA9; Andrew Davies - the blog 2010 </copyright>
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		<title>The fearsome blog of Andrew Davies &#187; sxswi</title>
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	<itunes:author>The fearsome blog of Andrew Davies</itunes:author>
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		<title>SXSWi &#8211; Pervasive games</title>
		<link>http://www.adavies.org/blog/2010/03/21/40/</link>
		<comments>http://www.adavies.org/blog/2010/03/21/40/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 22:35:52 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[meat space]]></category>
		<category><![CDATA[real world]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[sxswi]]></category>

		<guid isPermaLink="false">http://www.adavies.org/blog/?p=40</guid>
		<description><![CDATA[Topic:  The most photorealistic, networked environment you can play in is real life&#8221;. Mobile internet, pervasive gaming and sensor-enriched public spaces enable new possibilities in game-play, distributed story-telling and immersive events. (description) Raw notes&#8230; Links to the examples mentioned and Twitter names can be found here. Johnson Video of interesting games festival, Bristol.  30-40 games [...]]]></description>
			<content:encoded><![CDATA[<p>Topic:  The most photorealistic, networked environment you can play in is real  life&#8221;. Mobile internet, pervasive gaming and sensor-enriched public  spaces enable new possibilities in game-play, distributed story-telling  and immersive events. (<a href="The most photorealistic, networked environment you can play in is real life''. Mobile internet, pervasive gaming and sensor-enriched public spaces enable new possibilities in game-play, distributed story-telling and immersive events.">description</a>)</p>
<h2>Raw notes&#8230;</h2>
<p>Links to the examples mentioned and Twitter  names can be <a href="http://www.pmstudio.co.uk/news/2010/03/16/links-pervasive-games-and-playful-experiences-panel">found  here</a>.</p>
<p><strong>Johnson</strong></p>
<p>Video of  interesting games festival, Bristol.  30-40 games each year.  Looked  like fun.</p>
<p>Elephant &#8211; with big balloon bunches.  Demonstrates  how/why we use tech.  Interface is a baloon sculpture you&#8217;re trying to  sneak around.  Use tech in background.  Tracked location.</p>
<p>Resolution  of the real world is bigger than the 10cm x 5cm smart phone screen.  Kept tech in background.</p>
<p>The real world will collaborate with  you, add richness.</p>
<h2><span id="more-40"></span></h2>
<p><strong>Duncan Speakman</strong></p>
<p>Invented <a href="http://subtlemob.com/">subtlemob</a></p>
<p>Comes from a theater background.</p>
<p>Put on headphones that let you hear something other people in the mob hear things no one else is hearing.  When you see other people doing the same, you feel a bond with them.</p>
<p>Didn&#8217;t want flash mobs because audience is youtube, wanted something where it&#8217;s about interacting where you are.  You have to be there.</p>
<p>Different members of the audience are asked to do simple things. The rest of the audience is given a narrative that includes your actions.</p>
<p>On YouTube, it just looks like a street with people on it.  But for the people who are there, it was a different experience.</p>
<p>Looking forward to location aware content delivery.  We don&#8217;t change the world, we see it through different eyes.</p>
<p><strong><br />
Barnes</strong></p>
<p>Game producer, design</p>
<p>Massively passive multiplayer</p>
<p>Using Oyster cards &#8211; showing what people do when they see their data, how it affects their behavior.  Like where you&#8217;ve been over a year.</p>
<p>Slow games, barely games.  Very easy to participate over a very long time.</p>
<p>Layering a game over the city (using it as a game engine).</p>
<p>Started adding social aspects.  Team play.</p>
<p><strong>Nina Steiger</strong></p>
<p>SoHo theater London</p>
<p>Wants to do populist work. Things people participate in.</p>
<p>Theater has suffered from the 4th wall.  Lot of our projects are about making 4th wall bendable, permiable, or non-existant.</p>
<p>Shrada (sp?) &#8211; play about London&#8217;s gypsies who are being displaced to make room for the Olympics.  Created a game called &#8220;drom&#8221;.  GPS enabled caravan.  Goal was finding a place for it to stay, as close to theater as possible.  Had people in it, blogging, etc.</p>
<p>Every night after the show the caravan would come and be parked in front of the theater.  When audience comes out, it&#8217;s like the play is no on the outside.  It&#8217;s like they&#8217;re on the other side of the 4th wall unexpectedly.</p>
<p>Also did short plays in and around the caravan for passer bys.</p>
<p>Good experience, good marketing.</p>
<h2>Q and A</h2>
<p><strong>Tweature</strong> &#8211; social robot, gps, tweats, lets you claim him by tweeting a code at him.  When twitter is down it feels like he&#8217;s rejected you.</p>
<p>Steiger &#8211; Picked up on the thing from Kring&#8217;s talk yesterday.  Choosing where different aspects of the story play out (online, in theater, on street).</p>
<p>Speakman &#8211; Preferes reliable technology.  Doesn&#8217;t like using the flaws as an excuse.  Never really get good.</p>
<p>Is it about amazing people, or is it about something more textual and immersive?</p>
<p>Bristol method &#8211; we come up with a pun, then reverse engineer it to a game.</p>
<p>Speakerman &#8211; Problem with spectical is scale.  You can&#8217;t compete with the scale of cities.  They&#8217;re overwhelming.  I try to get people to observe the details.  Play in the world is like life.  A lot of problems in the world come from lack of observation.</p>
<p>Barnes &#8211; Games are different than a toy.</p>
<p>Johnson &#8211; Narrative, at first spent a lot of time on the back story.  People never cared.  The narrative is the experience, what they do and what happens while playing.</p>
<p>Steiger &#8211; A game with a strong question in it&#8217;s heart has huge power to engage people.</p>
<p>Barnes &#8211; One of my restrictions is that I want people to pay for it. I want it to provide enough value that they&#8217;ll pay for it.</p>
<p>Speakman &#8211; Niche is OK.  It only takes small amounts of people acting different ways to gather momentum.  I&#8217;m interested in things that linger after the event.  Keep affecting you.</p>
<p>Barnes &#8211; After playing Assasins Cread I walk around the city looking for ledges.</p>
<p><strong>Can games create social change?</strong></p>
<p>Johnson &#8211; Depth of engagement is sometimes shocking.  Deep play.  But how do you then take that and do something useful with it.</p>
<p>Wants to work with some NGOs this year.</p>
<p>Barnes &#8211; Behavioral ecconomics.  We&#8217;re not as rational as we think we are.  Climate change is hardest thing to solve.  All the time I&#8217;m thinking this is Peggle.  Great thing is it gives you constant rewards.  Games as happyness engines.</p>
<p>Audience funded model, rather than corporate branding funded.  Maybe a pledge model.</p>
<p>Instead of prizes, try escalation &#8211; &#8220;We&#8217;re going to what now?&#8221;</p>
<p>Myth of inovation &#8211; you don&#8217;t always have to create something new. (Actually you don&#8217;t.)</p>
<p>ARGs &#8211; often a lot of back story, often takes far to long to play, don&#8217;t have time for him.  How about &#8220;Disruptive reality&#8221;?</p>
<p>Nina likes the collective performance aspect of ARGs.</p>
<p>Johnson &#8211; Testing, we do test runs with our games, get feedback, improve.</p>
<p>Also tested subtle mob a bunch of times on a smaller scale before doing bigger.</p>
<p>When you&#8217;re writing things to happen in the real world, you need to leave space for the real world to interveen.</p>
<p>Once you play a game in a place you feel ownership of it.</p>
]]></content:encoded>
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		<title>SXSWi &#8211; Mulitiplatform story telling</title>
		<link>http://www.adavies.org/blog/2010/03/21/sxswi-mulitiplatform-story-telling/</link>
		<comments>http://www.adavies.org/blog/2010/03/21/sxswi-mulitiplatform-story-telling/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 22:19:23 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[Heros]]></category>
		<category><![CDATA[Kring]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[sxswi]]></category>

		<guid isPermaLink="false">http://88405872</guid>
		<description><![CDATA[Topic: Once upon a time, storytelling was restricted to a single and isolated medium- television, film, a book. Technology has changed all that providing new tools for a story to play out across multiple media and platforms. Big take aways: Go where your audience is. Put an idea in the center &#8211; not a specific [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Topic:</strong> Once upon a time, storytelling was restricted to a single and isolated  medium- television, film, a book. Technology has changed all that  providing new tools for a story to play out across multiple media and  platforms.</p>
<p>Big take aways:</p>
<p>Go where your audience is.</p>
<p>Put an idea in the center &#8211; not a specific property or channel.</p>
<p>Connections with fans is built on authenticity. Can be fragile. If you  let anything except creative vision drive the show, it&#8217;s going to cost  you.</p>
<h2><span id="more-39"></span>Raw notes&#8230;</h2>
<p>Started with a video:  &#8220;If the audience can become involved in the making of the ad, they&#8217;re happy.&#8221;  Quote from 1955, Marshal McClewen.</p>
<p>Heroes &#8211; great example of trans media programming.  Won the interactive Emmy.<br />
Fans can be found through multiple channels.  Get fans feeling like they&#8217;re part of the show.  Show extra angles of the story via multiple channels. New media unit in Heros is in the middle between writers, NBC new media team and other creative teams.  Measurable responses, listen to fans. Upped production of downloadable graphic novels from one per month, to one per week.</p>
<p>Were telling in between stories &#8211; things that flesh out the story told on TV.  Then stated doing parallel stories &#8211; like when one actress left for a few months to do a movie &#8211; they told the story of what her character was doing during that time.  Also, used the graphic novel to introduce a new character, tell his back story</p>
<p>Graphic novels are tightly tied to what&#8217;s happening on the TV.  The artist draws characters as the actors portray them, mimicking posture, etc.</p>
<p>Slow burn &#8211; cuts out to the web site, web team would work with the writers on what happened.  Mini story arcs shown via web video.</p>
<p>Survival game &#8211; create their own hero.</p>
<p>Flash games with clues.</p>
<p>Lot of fans on Twitter. People would tweet in character of their fav hero.  Started a twitter account as the circus.</p>
<p>Started hiding things in the shows and online, giving out prizes.</p>
<p>Heros wiki &#8211; Done fans.  Is now used as a resource by writers to keep continuity &#8211; fans keeping the show on track.</p>
<p>Dec 17, 1978 &#8211; birth of transmedia, Star Wars holiday special, there was a 5 min cartoon that introduced a new character named Bobafet.  That summer, released Bobafet as a limited edition action figure.  Bobafet was put in the next movie.</p>
<p>Heros &#8211; Long time traditional TV writer, did Crossing Jordan.  TV was a one way street.  We pushed content out and hoped people watched it two or four months later.  Only had Nielson ratings to go by.  Eventually saw Neilsons slipping as people migrated to other platforms.  Decided that his next show would be more about being where the audience is.</p>
<p>Created Heroes because literally wants to save the world.  Had small kids at the time.  Got to thinking about how complicated the world is.  Wanted a message about how interconnected the world is.  How anyone can be a Hero. Wants to leave a footprint.</p>
<p>Did a sort of mind map about where the show could go.  Fast Company eventually published a diagram that looked almost exactly the same, showing what Heroes has done.</p>
<p>New was going for a younger, more tech savvy audience.  At Comic Con launch, drove people to a mini-site.  Fans quickly took the idea and built their own fan sites.</p>
<p>Realized people were watching the show via Bit Torrent, not on air.</p>
<p>&#8220;I&#8217;m quite honored that Heroes is the most illegally downloaded show.  We&#8217;ll take fans were they are.  Since our world is so multiplatform &#8211; this idea that people are pirating the show is not so alarming.&#8221;</p>
<p>Some reps at NBC don&#8217;t seem to get this.</p>
<p>Made a lot up as went along.  The only idea had in advance was that would do a graphic novel with the show.</p>
<p>Staffed up fast, grew quickly.  Budget for non-TV &#8220;everything else&#8221; came from NBC, which wanted to experiment.</p>
<p>Connections with fans is built on authenticity. Can be fragile. If you let anything except creative vision drive the show, it&#8217;s going to cost you.</p>
<p>Who&#8217;s watching the audience?  It&#8217;s really hard to do.  It moves so fast.  Often swimming a little bit blind.  Often feedback is anacdotal.  Sitting at lunch with someone who saw reactions on twitter.</p>
<p>In production, are about 2 months ahead of what the audience is seeing.  But among the team, we&#8217;re kind of almost fans ourselves.  Our reactions almost mirror theirs.</p>
<p>Online is different &#8211; immediate feedback loop.</p>
<p>Successful brands today &#8211; ones where the audience feels they own the brand.</p>
<p>Participated in the writers strike.  Show went a little wonky while they were away from it.</p>
<p>Show costs 4 mil per episode to make.</p>
<p>Learned from audience &#8211; Get out of the mindset of one way street, push only.  Audience wants participation, shared ownership.</p>
<p>No longer take the show and put it in the center.  Now take a concept, an idea and put it in the center.  Then you can think about where the people who would watch that show are.  How they&#8217;ll watch the show, interact with the concept.  Adjust your storytelling to take advantage of that.</p>
<p>For example, you can&#8217;t just squeeze a 4 mil dollar episode onto an iPhone screen. It&#8217;s a waste.  But there are very rich ways to interact with people on their phones.</p>
<p>Had room for innovation, risk taking because of the funding situation. (NBC wanting to experiment.)</p>
<p>Story is still most important thing.</p>
<p><strong>Q and A</strong></p>
<p>Q:  Is legal still an issue?  Re: copyrighted material, etc.  fan created material (Warner Bro trying to shut down Harry Potter fan art).</p>
<p>A:  We try to keep fan fiction and mother show separate.  Plus our shows are done well before the fans see it.  [Seemed to have interpreted the question as worries about being sued for them lifting fans ideas. Suspect fans would be flattered as long as credited.]</p>
<p>Heros broke down internal walls.  Go into giant meetings that were the first time people from different divisions met each others.</p>
]]></content:encoded>
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		<title>SXSWi &#8211; Twittering through chemo</title>
		<link>http://www.adavies.org/blog/2010/03/21/sxswi-twittering-through-chemo/</link>
		<comments>http://www.adavies.org/blog/2010/03/21/sxswi-twittering-through-chemo/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 22:06:04 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[activism]]></category>
		<category><![CDATA[cancer]]></category>
		<category><![CDATA[chemo]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[sxswi]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://www.adavies.org/blog/?p=38</guid>
		<description><![CDATA[Couple of guys talk about how they used Twitter to make it through chemotherapy. (description) A lot of the people in the room seemed seemed to be there for the chemo part of the talk.  Quite a few cancer survivors, and quite a few people who lost loved ones to cancer.  I have to say [...]]]></description>
			<content:encoded><![CDATA[<p>Couple of guys talk about how they used Twitter to make it through chemotherapy. (<a href="http://my.sxsw.com/events/event/800">description</a>)</p>
<p>A lot of the people in the room seemed seemed to be there for the chemo part of the talk.  Quite a few cancer survivors, and quite a few people who lost loved ones to cancer.  I have to say that I was there for the Twitter part.  I&#8217;ve never really been touched by cancer.  Yeah, one of my grandfathers died of it, and that sucked.  But it&#8217;s not something I&#8217;d normally think about, and I have absolutely zero understanding of what folks like Drew and and Brian (the speakers) go through.</p>
<p>I was there because I&#8217;ve been following @thatdrew on Twitter for some months, and appriciate his Twitter antics from the point of view of a fellow activist and Twitterer.  Basically, I wanted to get some tips.</p>
<p>What I got instead was a whole lot better.  What I got was a whole new perspective on Twitter.</p>
<h2><strong>Big take aways:</strong></h2>
<p>Twitter&#8217;s low bar to participation makes it ideal for people who are having a hard time participating.</p>
<p>140 characters is enough to say something meaningful, something that impacts people.</p>
<p>Twitter is both personal and public at the same time.  It let&#8217;s you control how you present yourself, but demands authenticity.</p>
<p>To beat cancer you need two things. You need to fight it like hell, and you need to get lucky.  (Some people put up a truly heroic fight, but they just loose. ) Their connections through Twitter helped keep these guys fighting.</p>
<h2><span id="more-38"></span><strong>Here are some raw notes.</strong> I didn&#8217;t record who said what.  They both seemed to be pretty much in agreement anyway.</h2>
<p><strong>Why did I Twitter?</strong></p>
<p>I didn&#8217;t want to look at anybody, didn&#8217;t want anybody to see me with no hair and sick.</p>
<p>Wanted to connect to regular people.</p>
<p>Just wanted to say I had cancer.  Wanted to get it out there. Vent.   Wrote a blog post, tweeted it.  After a while, people started telling  his story for him.</p>
<p>Was kind of shocked when it turned out people were listening.  At one point I was Twittering about stuff I made up.  Then when I posted that I was in Central Park, some random (friendly) stranger replied, saying they were also in the park and we should meet up.  This really shocked me.  After that I stopped lying.  I still was selective about what I said on my public stream.  Like sometimes I would be crying, whole posting a happy tweet.</p>
<p>Lot&#8217;s of DMing.  Can be teary in private.  Then pop back out in pubic and say something cheery.</p>
<p>Little messages of support are really valuable.</p>
<p>&#8220;Blame Drew&#8217;s cancer&#8221; meme, public.</p>
<p>Some friends couldn&#8217;t handle my cancer.  Just too freaked out by it.  Twitter is good for them as well.  They couldn&#8217;t handle seeing me in person or even talking by phone, but they could manage sending a tweet.</p>
<p>@thatdrew &#8211; &#8220;140 characters is all you need to tell somebody you care about them, that you love them.&#8221;<br />
&#8220;I wanted to keep people at arms length, but at the same time I wanted a big hug.&#8221;</p>
<p>Twitter, createds a bigger circle.  Could keep tabs on each other without having to jump in the conversation.</p>
<p>Calls to action, can get people, even celebs and buisnesses to do hings.  Like how he badgered the taco truck people into coming to his event.  That it&#8217;s in public helps.</p>
<p>&#8220;Where the hell would I run into Drew Cary?  All it took was a blog post  and Twitter.&#8221;</p>
<p>&#8220;Stop. Shower time&#8221;  People thought it was funny, but for him, it was so hard to take a shower.  It was a big physical effort. Once he tweeted that he was going to do it, he had to do it  It was a motivator.</p>
<p>Use Twitter to attach to something bigger.  Cancer fighting orgs have their own infrastructure, donation pages, etc.</p>
<p>Recognized that they were also lucky.  Sometime people don&#8217;t make it,  not because they don&#8217;t fight hard.  They do.  It&#8217;s just that sometimes  they don&#8217;t get lucky.</p>
<h2>Kick cancers ass</h2>
<p><a href="http://www.marrow.org/">Be the match</a> &#8211; bone marrow donors.</p>
<p><a href="http://www.planetcancer.org/">Planet Cancer</a> &#8211; great resource</p>
<p><a href="http://www.livestrong.org/">Live Strong</a> (Lance Armstrong Foundation) &#8211; Drew works with them a lot, seem to be his main peeps.</p>
]]></content:encoded>
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		<title>Gaming the crowd</title>
		<link>http://www.adavies.org/blog/2010/03/15/gaming-the-crowd/</link>
		<comments>http://www.adavies.org/blog/2010/03/15/gaming-the-crowd/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 17:28:47 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[sxswi]]></category>

		<guid isPermaLink="false">http://www.adavies.org/blog/?p=31</guid>
		<description><![CDATA[Topic: Practical ways to turn any website into a game, and the serious risks of doing it wrong. (description) , by Andy Baio. Starts off by showing some games&#8230; Quest for the crown Desert Bus (1995, Sega TV, unreleased) &#8211; Drive the Penn and Teller tour bus in real time. Get to the end (after [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Topic:</strong> Practical ways to turn any website into a game, and the serious risks of  doing it wrong. (<a href="http://my.sxsw.com/events/event/516">description</a>)<a href="http://my.sxsw.com/events/event/516"><br />
</a>, by <a href="http://waxy.org/">Andy Baio</a>.</p>
<p>Starts off by showing some games&#8230;</p>
<p><a href="http://www.onemorelevel.com/game/quest_for_the_crown">Quest for the crown </a></p>
<p><strong>Desert Bus</strong> (1995, Sega TV, unreleased) &#8211; Drive the Penn and Teller tour bus in real time.  Get to the end (after 8 hours) and you get 1 point. (<a href="http://www.youtube.com/watch?v=nBr7EhL6Jpg">video</a>)</p>
<p><strong>Marathon</strong> video tame &#8211; Run a virtual marathon in real time button tapping, guy did it, took him three hours. Showed vid. Guy looks like he&#8217;s going to die.</p>
<p><a href="http://www.kongregate.com/games/raitendo/you-only-live-once">You only live once</a> &#8211; Standard platformer. When character dies, it&#8217;s for good.  When you restart the game you&#8217;re still dead.</p>
<p><a href="http://armorgames.com/play/3955/upgrade-complete">Upgrade complete</a> &#8211; Game about upgrading a game. Game play itself is pretty booring. Can even buy the ending.  (<a href="http://armorgames.com/community/thread/3658637/upgrade-complete-complete-walkthrough">walkthrough here</a>)</p>
<p><a href="http://armorgames.com/play/2893/achievement-unlocked"> Achievement unlocked</a> &#8211; Get achievements for everything.</p>
<p><strong>Punchline:</strong> All these use games to discuss what games are.  Last two focus on the meta game.  Even though you know you&#8217;re being manipulated, it&#8217;s still fun.</p>
<p><span id="more-31"></span></p>
<h2>Mechanical Turk</h2>
<p>Feels weird when he uses it. Feels like exploitation.  So he set a Mech Turk task for people to photograph themselves with a sign saying why they do it.</p>
<p>Turns out that the demographics are roughly the same as the English speaking internet.  Most say they do it for the money (very small amounts) or for fun (but the tasks are very tedious).  This is kind of weird given the small rewards involved.  Then he realized it&#8217;s kind of like a MMOG. You pick your tasks (quests), compete with each other, win cash (points), communicate with each other.</p>
<p>Social web = MMO</p>
<h2>More examples of games at work</h2>
<p>At Target, the cashier&#8217;s terminals provide feedback scores on the last 10 checkouts. Mainly is a motivational thing, incentivises them to improve. Get printout each week, compete with each other, place bets. Fun.</p>
<p>The Squeaky wheel &#8211; Bug tracker with achievements.</p>
<p>Obama campaign &#8211; Neighbor to neighbor &#8211; Level up, get promotions.  Patrick was in room!</p>
<p>Ford Fusion, Honda Insight &#8211; In dash reflection of fuel efficiency &#8211; (growing leaves in the Ford).</p>
<p>Nike/iPod exercise site</p>
<p>Investigate your MP&#8217;s expenses &#8211; Had 450,000 documents. Posted it online. Let people dig through it. Had a leaderboard, persistant identity, reputation.  View of entire team&#8217;s progress.</p>
<p><a href="http://kickstarter.com">Kick starter</a> &#8211; current project &#8211; Is all or nothing. You hit the goal or get nothing. 90% of projects that hit 20% mark succeed. Never had a project that hit 80% fail.</p>
<h2>What you need for a good game</h2>
<ul>
<li>Options (decisions the player makes, picking which quests to do)</li>
<li>Feedback (points, metrics, levels)</li>
<li>Recognition (awards, achievements, collectibles)</li>
<li>Goals (with levels of difficulty)</li>
<li>Community</li>
</ul>
<p>Ribbon hero &#8211; turns Microsoft Office into a game. Using more advanced features of the application increases your score.  Includes hints, and suggested &#8220;quests&#8221;. Gives feedback when do something write. Has advanced mode. Connects with Facebook to challenge friends. Exploratory learning.</p>
<p>Good games are easy to learn, hard to master.</p>
<p>Grinding is no  fun. It&#8217;s when it stops being fun.</p>
<h2>Warnings</h2>
<p>Once you have game elements, they are very hard to remove. Community gets pissed.</p>
<p><strong>Do not do a leader board (absolute ranking)</strong> &#8211; every single time it results in a conflict. Alienate people who can&#8217;t get near the top. Negative competitive vibe. Can be ok if scope it to friends, or small location.</p>
<p>Metafilter &#8211; number of favorites for comments. Moderators felt it contributed to snarkyness. Wanted to try changing it from number of favorites to just &#8220;favorited&#8221; for a month.  Huge outcry.  Ended up changing it back.</p>
<p>Cheating &#8211; It&#8217;s hard to resist.  Foursquare example (fake check ins, fake accounts).  Incentives can invite abuse.</p>
<p>Stack overflow &#8211; Was lots of cheating.  Solution &#8211; Bind incentives very tightly to the desired behavior.  Who&#8217;s gaming who?</p>
<h2>Evil gaming</h2>
<p>What responsibility do we have?  Do we have a responsibility to tell  people we are hacking their brains?</p>
<p>Do games make people happy?   Or do we just make them unhappy whne not playing.</p>
<p>Farmville &#8211; Uses incentives well.  Reciprocity.  Loss aversion.  Whole friends can see how bad you&#8217;re doing.  Set completion.  Mostly is grinding with a lot of social interaction. Not really evil, but has very compulsive.</p>
<p>CruX360A &#8211; 3rd ranked woman in the world.  Plays games just for the achievements.  Collection impulse.  Especially when you&#8217;re almost there, hard to stop.</p>
<p>MMOs  &#8211;  Blizzard tells people to take breaks, go outside.  Are doing  more timed events.  Don&#8217;t want people to burn out, loose jobs, drop out  of school.  Better to keep them for life.</p>
<p>I personally draw the line when you start using feelings of guilt to  motivate behavior.  Swoopo.com, sooo evil.  Pay to bid, each bid brings  the cost up by one penny and extends the auction.  One person gets a  cheap product, everyone else looses what they put in.  You feel like  you&#8217;ve already put in so need to get something. Even auction bids. Bid  buttler &#8211; bids for you. Takes advantage of our irrationality, gaps in  how we think.</p>
<h2>Final thoughts</h2>
<p>Making boring fun &#8211; Need a skill that is repeatable and measurable, with those two things you can make anything a game.</p>
<p>Reputation &#8211; want something supportive, that fosters collaboration. Achievements don&#8217;t take away from other people.  Are popping up everywhere.  Quests are also good.</p>
<p>Making a direct connection to cash changes people&#8217;s behavior dramatically.  Like paying your mother for Christmas dinner.  Lawyers surveyed were asked if they&#8217;d do work on discount for good causes, answer was no; asked if they&#8217;d do the same work pro-bono (for free), answer was yes.</p>
<h2>Further reading</h2>
<p>Jesse Schell talk &#8211; everything is trackable, everything has points  and achievements.</p>
<p>Web reputation systems &#8211; O&#8217;Reily  (<a href="http://buildingreputation.com/writings/2010/02/on_karma.html">check their  blog post about karma</a>)</p>
<p>Amy Jo Kim &#8211; Putting the fun in  functional.</p>
<p>The art of game design</p>
<p><a href="http://www.panic.com/blog/2010/03/the-panic-status-board/">Panic  status board</a> &#8211; Good example of reflecting back progress to staff, which  then serves as a motivator.</p>
<p><a href="http://usability4evil.wordpress.com/">Usability for evil</a></p>
]]></content:encoded>
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		<title>How to spark a movement</title>
		<link>http://www.adavies.org/blog/2010/03/15/how-to-spark-a-movement/</link>
		<comments>http://www.adavies.org/blog/2010/03/15/how-to-spark-a-movement/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 16:54:27 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[meetups]]></category>
		<category><![CDATA[organizing]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[sxswi]]></category>

		<guid isPermaLink="false">http://2118293670</guid>
		<description><![CDATA[Topic: Obama&#8217;s election and post-election Iran barely scratch the surface of what&#8217;s possible when people self-organize. (description) Presenter: Scot, CEO of Meetup Movement is a feeling.  People identify themselves as part of it&#8230; &#8220;environmentalist&#8221;, &#8220;union member&#8221;, &#8220;evangelical&#8221;. Fan page &#8211; It&#8217;s the problem.  Erin is not a fan.  She wants to be part of it. [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Topic:</strong> Obama&#8217;s election and post-election Iran barely scratch the surface of  what&#8217;s possible when people self-organize. (<a href="http://http://my.sxsw.com/events/event/5004">description</a>)</p>
<p><strong>Presenter:</strong> Scot, CEO of Meetup</p>
<p>Movement is a feeling.  People identify themselves as part of it&#8230; &#8220;environmentalist&#8221;, &#8220;union member&#8221;, &#8220;evangelical&#8221;.</p>
<p>Fan page &#8211; It&#8217;s the problem.  Erin is not a fan.  She wants to be part of it.</p>
<p>It is easier than ever to get psudo members, harder than ever to get real members.</p>
<p>Example:<br />
<a href="http://ipledge2protect.org/">ipledge2protect.org</a> (now offline) &#8211; &#8220;join the movement against genocide&#8221;</p>
<p>But wait&#8230; What am I pledging to do?  This isn&#8217;t a petition.  What does it mean?  &#8220;I pledge to click submit&#8221;  <img src='http://www.adavies.org/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
<span id="more-30"></span></p>
<h2>Think beyond followers</h2>
<p>Followers are over rated &#8211; great if you&#8217;re starting a cult!  or a  dictatorship.  Or a band.   Or a brand.</p>
<p>It&#8217;s always, &#8220;Get involved&#8221; &#8211; Watch us, see us, join us, friend us.  What about me?</p>
<p>Fans and followers are  wasted for movement making.  Get them to self  organize. Connect them.   Give them permission to be amazing.   Distribute tasks.  Distribute  responsibility.</p>
<p>Go for accidents, serendipity.  We&#8217;re all organizers now.  Leaders will emerge.  Fan the flames and watch what happens after they connect and share stories.  (&#8220;Stories of me, turn into stories of we.&#8221;)</p>
<h2></h2>
<h2>Let&#8217;s do something!</h2>
<p>We&#8217;ve got 6 million meetups, 60 million rsvps.  Very common word is &#8220;Let&#8217;s&#8221;   284 thousand on public site (not counting private meetups).</p>
<p>Meetup is backbone of the tea party movement.  Lots of tea party meetup groups.  There really is no leader.  Sparticus style &#8220;I am the tea party leader&#8221; videos.</p>
<p>When running for the US Senate, Obama promised to go to any Meetup that got over a cetain number of rsvps, when running for Senate.</p>
<p>Beppe Grillo Meetups in Itally saying will create an alternative municipality structure.</p>
<p>We had a problem that people were creating meetups that were kind of   spamy.  Added a check box to their sign up form that said, &#8220;I pledge to   create local community&#8221; (you had to check the box to sign up).  Thought   this would cost us sign ups.   Surprise. More people joined up.   People  wanted to pledge, they wanted to create.</p>
<p><strong>Big take away </strong>- Be everywhere.  But you can&#8217;t.  So crowdsource your everywhereness.</p>
<h2>Some tips</h2>
<p>Continue the relationship &#8211; What happens after the march or the meetup?  Is there a netowrk of local groups, each filled with their own plans and  network and internal account ability and energy?</p>
<p>Inspire rather than manage.</p>
<p>Get followers and fans around the mission.</p>
<p>Get them interacting online globally.</p>
<p>Get them to meetup locally everywhere</p>
<p>Use the internet to get off the internet, decentralize.  Networked networks.</p>
<p>Organizing with new kinds of organizations.</p>
<p>People should feel comfortable having small, low key events.  Not everything has to be burning man or the million man march.</p>
]]></content:encoded>
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		<title>How to create viral videos</title>
		<link>http://www.adavies.org/blog/2010/03/14/how-to-create-viral-videos/</link>
		<comments>http://www.adavies.org/blog/2010/03/14/how-to-create-viral-videos/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 15:33:46 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Flux]]></category>
		<category><![CDATA[OKgo]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[sxswi]]></category>
		<category><![CDATA[TED]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[viral]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://www.adavies.org/blog/?p=25</guid>
		<description><![CDATA[Was a crossover panel with SXSW film.  Fantastic.  Best so far.  (description) What is a viral video? Different answers&#8230; Is kind of a sliding scale. Most popular video on youtube has been seen over 100 mil times. Where a significant amount of the viewership wants to help with the distribution. Anything with boobs or kittens. [...]]]></description>
			<content:encoded><![CDATA[<p>Was a crossover panel with SXSW film.  Fantastic.  Best so far.  (<a href="http://my.sxsw.com/events/event/7288">description</a>)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=8267567&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=8267567&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>What is a viral video?</h2>
<p>Different answers&#8230;</p>
<p>Is kind of a sliding scale.  Most popular video on youtube has been seen over 100 mil times.</p>
<p>Where a significant amount of the viewership wants to help with the distribution.</p>
<p>Anything with boobs or kittens.  (shows video)</p>
<p>Taps into something essentially human, something people can feel compulsive about sharing.</p>
<p>Two big buckets:  Viral by accident.  Happen to capture something extraordinary or cute or something.   Flash in the pan.   But can also create them intentionally.</p>
<p><span id="more-25"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/TKIcJH8BrYk&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/TKIcJH8BrYk&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/he5fpsmH_2g&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/he5fpsmH_2g&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>TED guy</strong> &#8211; Goal of TED &#8211; Spread ideas.  Started in 1984 (was video taping them, but not very well).  Having a taped accademic lecture online&#8230; seemed rediculous.  First successful one was malcome gladwell (40,000 views).  That was their initial bench mark.  Factors that helped:</p>
<p>High video production values &#8211; shooting from multiple angles, high definition, tight close ups (for youtube size), start talks with a bang (where it actually begins).</p>
<p><strong>OK Go guy</strong> &#8211; Know your audience &#8211; sometimes they don&#8217;t expect you to have high production values, then it would do more harm than good.  Backyard dance video &#8211; is homemade, feels homemade, was actually a rehersal, crappyness was part of it&#8217;s charm. (10 mil views) We&#8217;re not very good dancers anyway so it would be borring to watch us on stage. But content does need to be good.  You can&#8217;t make shitty content spread.  Ex. We think of crazy ideas and try to do them.  Creates a sense of wonder.</p>
<h2>Some back and forth among the panelists about content</h2>
<p>Some of the most popular content producers have middle/low production values.  Immediacy, accessibility &#8211; &#8220;I&#8217;m like you&#8221;.</p>
<p>Inspiration, surprise, sense of wonder, cleverness, positivity.  Rarely see content that&#8217;s negative or depressing.  [NYT research about forwarded stories]</p>
<p>Exception &#8211; Funny failures, and testicle kicking.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/1ZeciX-3wfs&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/1ZeciX-3wfs&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>Tips for making it go viral</h2>
<ul>
<li>Build audience &#8211; subscriber base, gives it a boost at launch.</li>
<li>Encourage embedding</li>
<li>Good metadata (title, description)</li>
<li>Distribute on multiple fronts</li>
<li>Cultivate super seeders</li>
<li>Limited exclusivity (want to be careful with this, don&#8217;t contradict embed principle)</li>
</ul>
<p>Community has a very permiable wall.  Getting people to help with creativity (shoot offs, parodies) is extremely important to virality</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/vhYcHZfIlrw&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/vhYcHZfIlrw&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Fail blog doesn&#8217;t create content, it curates it.  Find great stuff, make it easier for people to find it.</p>
<p>There&#8217;s no one way to do it.  TED tries to get videos out in as many ways as possible.  There is no longer one route to the audiences.</p>
<p>OK Go &#8211; Dumped their record label because they wouldn&#8217;t allow embedding.  It&#8217;s a no brainier, in first days, almost all the views are off site (1st three days 95% of the <a href="http://boingboing.net/2010/03/02/ok-gos-rube-goldberg.html">Rube Goldberg video&#8217;s</a> views were not on you tube)</p>
<p>You tube woman &#8211; It&#8217;s common with viral videos for 50% of views in 1st 48 hours to be off YouTube (embedded).   Then people hear about it and search for it on YouTube.  Metadata (good titles, etc) are key for helping people find them.</p>
<p>TED guy &#8211; Can use different titles depending where posting (blogs, youtube, etc) to reach different audiences.   Distribute with blogs, Virgin America channel,  etc.    Embedding is huge.</p>
<p>TED guy &#8211; People post comments that are very emotional, and personal.  You can&#8217;t write that kind of stuff as a PR person.</p>
<p>OK Go guy &#8211; State Farm paid for the whole video.  Record company didn&#8217;t have the money so we found outside sponsorship.  In return, added a thank you slide at the end.  They were very hands off (unlike a record label, which has content expertise, thinks they are the artist).  At first State Farm wanted exclusivity.  That was a non-starter for us.  Exclusivity doesn&#8217;t work online.  The point of something spreading is that it&#8217;s supposed to f*cking spread.  People just aren&#8217;t that cattle-ish.  We partnered with 5 different blogs.  Each got exclusive photos and bloopers videos a few days in advance.</p>
<p>Our message to State Farm was:  Our fans aren&#8217;t stupid, the world isn&#8217;t stupid.  We&#8217;ll make you part of the story by thanking you at end and in the metadata.  We also had state farm on the truck that started off the video.</p>
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<p>(Actually a lot of people in audience hadn&#8217;t seen the <a href="http://www.okgo.net/2010/03/01/this-too-shall-pass-world-premiere/">This Too Shall Pass</a> video.)</p>
<p>This video took 6 months to make, 18 engineers to build, 60 engineers for shoot days, working 24 hours per day at end. They were in it for the love.  People watch it between four and five times, hard to get it all in one go.</p>
<p>Hundreds of takes.  65 takes got past the tire.  Three finished, combined footage from these for the video (didn&#8217;t get every thing on film in one shoot). No CGI, it&#8217;s all authentic.</p>
<p>People said a lot of positive about Sate Farm in the comments.   Is like 17th century sponsorship.</p>
<p>Take away:  Do something incredible, something that seems almost impossible.</p>
<h2>Surprise people</h2>
<p>Showed this video because it has reveal after reveal after reveal&#8230;</p>
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<p>Much less successful than Surprised Kitty (but oddly big in Korea)&#8230;</p>
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<h2>Surprised SXSW contest</h2>
<p>After watching these videos we got our own surprise.  The panel announced that the &#8220;Surprised SXSW&#8221; contest.</p>
<p>First we made our own video&#8230;</p>
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<p>The contest &#8211; make your own SXSW surprise video, Tweet about it with #surprisesxsw  Gift bags for the 20 best vids.</p>
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		<title>SXSW talk crowdsourcing &#8211; guiding principles</title>
		<link>http://www.adavies.org/blog/2010/03/14/sxsw-talk-crowdsourcing-guiding-principles/</link>
		<comments>http://www.adavies.org/blog/2010/03/14/sxsw-talk-crowdsourcing-guiding-principles/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 23:06:15 +0000</pubDate>
		<dc:creator>Andrew</dc:creator>
				<category><![CDATA[Digital]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[crowdsourcing]]></category>
		<category><![CDATA[sxsw]]></category>
		<category><![CDATA[sxswi]]></category>

		<guid isPermaLink="false">http://www.adavies.org/blog/?p=23</guid>
		<description><![CDATA[Topic: Communities of skilled people can serve as platforms for sourcing ideas, work, and solutions across industries. But how can we ensure that the new era of crowdsourcing actually empowers those that participate? (description) Crowdsourcing is really an umbrella term, it encompasses a number of different things. June 2006 &#8211; term crowdsourcing was coined by [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Topic:</strong> Communities of skilled people can serve as platforms for sourcing ideas, work, and solutions across industries. But how can we ensure that the new era of crowdsourcing actually empowers those that participate?  (<a href="http://my.sxsw.com/events/event/679">description</a>)</p>
<p>Crowdsourcing is really an umbrella term, it encompasses a number of different things.   June 2006 &#8211; term crowdsourcing was coined by Jeff Howe, it existed before that and has been utilized for decades.  &#8220;Customer made&#8221; was one of the other terms going around at the time.  Social media was on the rise, provided opportunities.</p>
<p>Common misconception &#8211; Crowdsoucing ONLY equals access to free labor.  It can have other advantages as well.  &#8220;Wisdom of the crowd&#8221;.</p>
<p><span id="more-23"></span></p>
<h2>3 business models</h2>
<p><strong>Crowdsourcng wisdom</strong> &#8211; Wikipedia, Behance. Consensus based.</p>
<p><strong>Crowdsourcing labor</strong> &#8211; Mechanical Turk, Traditional spec contests &#8211; An open call to complete or fill a specific task or need.</p>
<p><strong>Crowdsourcing both (wisdom and labor)</strong> &#8211; Digg, Threadless &#8211; is most exciting.  For Digg, labor is finding and adding items; wisdom is deciding what&#8217;s most interesting.</p>
<h2>How sustainable is your source?  (Crowds and Communities)</h2>
<p><strong>Crowd:</strong></p>
<p>Common purpose</p>
<p>Based around an event</p>
<p>Interpersonal isolation &#8211; Like on an elevator or airplane. Because there is a start and end date, it&#8217;s not conducive for relationship building.</p>
<p>With crowds, sourcing exists in sprints.  Crowd fatigue is a problem. It&#8217;s only the participation that makes you part of that crowd, if you stop acting you stop being part of it.  Can get tiring.</p>
<p><strong><br />
</strong></p>
<p><strong>Community:</strong></p>
<p>Conditions affect the identity of the participants.</p>
<p>More sustainable &#8211; are inherently organic, are inherently adaptive. More than one thing glueing them together.</p>
<p>A community can evolve in a way that separates it from the brand.  It can become its own thing &#8211; ex. if Harley Davidson went out of business tomorrow the communities that have created around the brand would probably go on.</p>
<p>As a business you are part of the community (not the owner).</p>
<p>[The take away seems to be that communities are often more sustainable, but which model you use depends on what you're doing, plus who you're trying to involve and how you're trying to involve them.]</p>
<h2>Risks</h2>
<p><strong>Discount sushi </strong>- Satisfying a need of a moment, but doesn&#8217;t seem like such a good idea later (when you&#8217;ve got food poisoning).</p>
<p><strong>Football team vs Strip club</strong> &#8211; Football team needs to work together; incentive for collaboration.  Strip club &#8211; colaboration is counter productive; competing for a limited pool of money.  For sustainability you need increased collaboration.  Need to do things better than non-crowdsourcing models.</p>
<p>Note: They did say they don&#8217;t know much about football or strip clubs.  [Hmmm, crowd sourcing stripping... I'm sure it's been done already.]</p>
<p><strong>Careless engagement</strong> &#8211; Apathy, carpet bombing (designer who makes one logo and submits it to many competitions).  Antidote is connect it to reputation.  If what you&#8217;re doing affects your reputation, you&#8217;ll care if it&#8217;s a good job.  If incentive is money only, people will do the minimum and look for ways to game the system.</p>
<p><strong>Wasted neurons</strong> &#8211; People spend tons of time working on stuff, and in the end most of it doesn&#8217;t get used.</p>
<p><strong>No contextual reputation</strong> &#8211; Like playing a video game with only one level.  Need to grow reputation.  (On other hand, if you take away any chance to catch up with the people who have high reputation, that sucks for new comers.)</p>
<h2>3 questions we should ask of any sourcing model</h2>
<p>(Not a checklist, more to help gain understanding)</p>
<p>Can it foster a community?</p>
<ul>
<li>Incentive for conversation and learning</li>
<li>To engage beyond a specific transaction</li>
<li>Is there a culture of collaboration?</li>
</ul>
<p>But Mechanical Turk doesn&#8217;t satisfy any of these, and is still successful.</p>
<p>Does it tap collective wisdom?</p>
<p>Does the whole become greater than the sum of the parts?</p>
<p>Does it nurture participants?</p>
<ul>
<li>Work benefits reputation</li>
<li>Participants are building relationships</li>
<li>Resources aren&#8217;t wasted</li>
<li>Terms and facts are crystal clear</li>
</ul>
<p>[Yeah, that's four questions. Just how I wrote it down.]</p>
<p><strong>Bottom line:</strong> Can have huge amount of trust with your community.  Can screw up and appologize and they&#8217;ll believe you.  Money can&#8217;t buy that kind of trust.  They expect you to be true to who you are.</p>
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