Posted by Andrew under Digital
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Topic: The most photorealistic, networked environment you can play in is real life”. Mobile internet, pervasive gaming and sensor-enriched public spaces enable new possibilities in game-play, distributed story-telling and immersive events. (description)
Raw notes…
Links to the examples mentioned and Twitter names can be found here.
Johnson
Video of interesting games festival, Bristol. 30-40 games each year. Looked like fun.
Elephant – with big balloon bunches. Demonstrates how/why we use tech. Interface is a baloon sculpture you’re trying to sneak around. Use tech in background. Tracked location.
Resolution of the real world is bigger than the 10cm x 5cm smart phone screen. Kept tech in background.
The real world will collaborate with you, add richness.
Posted by Andrew under Digital
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Topic: Practical ways to turn any website into a game, and the serious risks of doing it wrong. (description)
Starts off by showing some games…
Quest for the crown
Desert Bus (1995, Sega TV, unreleased) – Drive the Penn and Teller tour bus in real time. Get to the end (after 8 hours) and you get 1 point. (video)
Marathon video tame – Run a virtual marathon in real time button tapping, guy did it, took him three hours. Showed vid. Guy looks like he’s going to die.
You only live once – Standard platformer. When character dies, it’s for good. When you restart the game you’re still dead.
Upgrade complete – Game about upgrading a game. Game play itself is pretty booring. Can even buy the ending. (walkthrough here)
Achievement unlocked – Get achievements for everything.
Punchline: All these use games to discuss what games are. Last two focus on the meta game. Even though you know you’re being manipulated, it’s still fun.
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